
Why i cant spend runes for 0.7 part of level? Thats why i feel little like in MMO kill mobs until level up and next kill boss. Ive killed few times goblins to spend runes for next level. So complicated mechanism and no door key. I dont see something - why mount door open button so far away. Tried to kill goblin ahead, targeting button is locking one on sealing, cant change target. Walked down to canyon by some dumb Mario Bros shortcut (horse only, climbing is to difficult for programmers). Let me explain how is this **** in can masterpiece" My first defeated boss. Skyrim is - after more hours - it wasnt more attractive Its not hard and challenging. after more hours - it wasnt more attractive Its not hard and challenging. Rolling around and hoping to get one hit between 30 seconds is not fun or good design. Unless you love to just endlessly run away and feel how pathetic you are, maybe you gonna love this combat, but i like games where you can actually truly fight back or have cool battles. Unless you love to just endlessly run away and feel how pathetic you are, maybe you gonna love If bosses have literally endless amount of combos and special attacks, one after another and then you can maybe get one hit and most of the fight you are just in defense mode, rolling around endlessly, trying to escape, not fight. If bosses have literally endless amount of combos and special attacks, one after another and then you can maybe get one hit and most of the fight you are just in defense mode, rolling around endlessly, trying to escape, not fight. Jesus, which team of individuals decided this was an optimal gaming experience? Punish me through actual mechanics and combat, not by making a game that is inconvenient to play.

Not to mention the animations are recycled from DS. It's not even about getting good at this point, it's just plain annoying when your entire muscle memory is based on dodging on time instead of before.
#STUPID ZOMBIES 2 CIRCUS DAY 82 WALKTHROUGH PC#
This is not a PC issue, but what's up with the dodge? Why would you make the character dodge on button release? It feels wonky and bad. Who was in charge of setting up the keybinds? Did they ever play a PC game before in their entire lives? Or did they perhaps use a random letter picker to determine which key should do which action? Who binds "back/exit" to Q but not to Esc? Also, why is the lowest sensitivity still spinning my camera like a beyblade? I can't see anything when I ride because my camera is dancing out of control.

Who was in charge of setting up the keybinds? Did they ever play a PC game before in their entire lives? Or did they perhaps use a random letter picker to determine which key should do which action? Who binds "back/exit" to Q but not to Esc? Also, why is the lowest sensitivity still spinning my camera like a beyblade? I can't see anything when I ride because my Terrible controls for PC.
